How We Do
Rough Ideas
It is very good to get or collect the rough ideas at the time client meeting. But my be sometimes the client has number of designs in refrences but he will confuse about the final website design. This condition is very risky for website company because he may need number of modifications and may be reject number designed wireframe. So to rectify this thing designer must collect all the ideas and must create a sketch.
Sketching
We've found that the best way to do Any Creative is by sketching whenever you're queued-up in a line — for coffee, grocery shopping or waiting on the train. Any form of waiting is an opportunity to sketch. Sketching everyday things helps you to be prepared with ideasand carrying a sketchbook means you can always be ready to write down ideas for later. As you sketch more, you'll learn to refine your sketches and develop them into more formal illustrations or drawings.
Sketching has some advantages to digital wireframes or even digital drawing. It's portable, approachable, creative and time-tested. There's nothing simpler than paper and pencil — or pen.
We've found, too, that clients tend to find the work informal enough that they can suggest changes and make edits. Fully rendered comps look "finished" or nearly complete. I think that can hamper a client's willingness to suggest improvements or changes. Sketches are loose, friendly, informal… you can erase them and change them.
By sketching, you can do rapid, almost train-of-thought development to get your ideas down quickly. It works on-the-fly, so you can spend less billable hours at the monitor and more time generating ideas. Simply roll up your sleeves and find solutions.
And sketching kills the need for-placement-only (FPO) images. You know, the big "x" images, you put in your mock-ups and comps to show where you'll put real assets. And you'll save on using expensive stock photography for FPO.
Wireframes
This eventually turned into a Photoshop comp for the client. You can see how it resembles the traditional wireframe but more closely mirrors the art direction of the comp.
Wireframes tend to be very text-heavy and rarely communicate art direction and tone. Especially for photography and visual assets. When's the last time a big "X" said anything about your photography?
Final Output
This is the way that we follow. And TRAMPOSYS Has Grown Because Of The Trust Its Customers Have On It. Its Customers Trust It Because Of The Quality Service They Have Received.